Closed cylix-lee closed 1 year ago
Take a look on Ryujinx project: https://github.com/Ryujinx. It's a Nintendo Switch emulator who uses GtkSharp and whose maintainers are implementing Vulkan's support.
It's a very interesting use case.
seems that Gkt3 doesn't support Vulkan: https://docs.gtk.org/gdk3/#classes
remark: Vulkan is supported by Gtk4, which is not supported by GtkSharp: https://docs.gtk.org/gdk4/index.html#classes
Take a look on Ryujinx project: https://github.com/Ryujinx.
seems that Ryujinx uses this for vulkan: https://github.com/Thog/SPB/blob/master/SPB/Graphics/Vulkan/VulkanHelper.cs
Hi there and I must say you guys have done a wonderful work! I'm now using GtkSharp in most UI-dependent cases. However I'm currently working with an engine editor-like thing, which needs a component to draw some game stuff. GtkSharp now supports OpenGL by calling
Gdk.Window.CreateGLContext()
, but I couldn't find an api likegdk_surface_create_vulkan_context()
to use Vulkan instead.Is there any plan to support Vulkan or is there any existing way to use Vulkan? I'll appreciate it if you could take it into consideration.