Guad / GTACoop

An online co-op modification for GTA5
GNU General Public License v3.0
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Nothing happens when I select 'Server Browser' #27

Open Daugeee opened 8 years ago

Daugeee commented 8 years ago

After I click on Server Browser, nothing happens at all, can't even reopen the menu by pressing F9.

It's not the scripthook either since I can open the Map Editor and Simple Native Trainer.

techxpert211 commented 8 years ago

did you make the scripts folder? If so, remove those files and re insert them with everything in the client zip. Usually that fixes the problem for me...

Daugeee commented 8 years ago

You mean remove all the scripts and add the client folder files again?

Guad commented 8 years ago

Post your scripthookvdotnet-[date].log

AhmedTaimour1 commented 8 years ago

same for me here is my scripthookvdotnet-[date].log pastebin http://pastebin.com/YTi9j81d mediafire : https://www.mediafire.com/?n7xc0yks7j81nh7

Guad commented 8 years ago

Update your .NET Framework

AhmedTaimour1 commented 8 years ago

me?

Guad commented 8 years ago

Yes

AhmedTaimour1 commented 8 years ago

wow it worked! thanks but online 1 server there xd :D (Y)

Maxgold360 commented 8 years ago

[10:15:57] [DEBUG] Created script domain 'ScriptDomain_F7275A36'. [10:15:57] [DEBUG] Loading scripts from 'D:\DoyoGames\Games\10103761\10103761\scripts' into script domain 'ScriptDomain_F7275A36' ... [10:15:58] [DEBUG] Found 2 script(s) in 'GTACoOp.dll'. [10:15:58] [DEBUG] Found 0 script(s) in 'Lidgren.Network.dll'. [10:15:58] [DEBUG] Found 0 script(s) in 'NativeUI.dll'. [10:15:58] [DEBUG] Found 0 script(s) in 'Newtonsoft.Json.dll'. [10:15:59] [DEBUG] Found 0 script(s) in 'protobuf-net.dll'. [10:15:59] [DEBUG] Starting 2 script(s) ... [10:15:59] [DEBUG] Instantiating script 'GTACoOp.Main' in script domain 'ScriptDomain_F7275A36' ... [10:16:03] [DEBUG] Started script 'GTACoOp.Main'. [10:16:03] [DEBUG] Instantiating script 'GTACoOp.PedThread' in script domain 'ScriptDomain_F7275A36' ... [10:16:03] [DEBUG] Started script 'GTACoOp.PedThread'. [10:17:10] [ERROR] Script 'GTACoOp.Main' is not responding! Aborting ... [10:17:11] [DEBUG] Aborted script 'GTACoOp.Main'. [10:17:13] [ERROR] Caught fatal unhandled exception: System.NullReferenceException: Object reference not set to an instance of an object. at GTA.ScriptDomain.ExecuteTask(IScriptTask task) at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments) at GTA.UI.Notify(String message, Boolean blinking) at GTACoOp.Main.RebuildServerBrowser() at NativeUI.UIMenu.SelectItem() at NativeUI.MenuPool.ProcessControl() at GTACoOp.Main.OnTick(Object sender, EventArgs e) at GTA.Script.MainLoop() [10:22:04] [DEBUG] Created script domain 'ScriptDomain_A026BA8D'. [10:22:04] [DEBUG] Loading scripts from 'D:\DoyoGames\Games\10103761\10103761\scripts' into script domain 'ScriptDomain_A026BA8D' ... [10:22:04] [DEBUG] Found 2 script(s) in 'GTACoOp.dll'. [10:22:05] [DEBUG] Found 0 script(s) in 'Lidgren.Network.dll'. [10:22:05] [DEBUG] Found 0 script(s) in 'NativeUI.dll'. [10:22:05] [DEBUG] Found 0 script(s) in 'Newtonsoft.Json.dll'. [10:22:06] [DEBUG] Found 0 script(s) in 'protobuf-net.dll'. [10:22:06] [DEBUG] Starting 2 script(s) ... [10:22:06] [DEBUG] Instantiating script 'GTACoOp.Main' in script domain 'ScriptDomain_A026BA8D' ... [10:22:10] [DEBUG] Started script 'GTACoOp.Main'. [10:22:10] [DEBUG] Instantiating script 'GTACoOp.PedThread' in script domain 'ScriptDomain_A026BA8D' ... [10:22:10] [DEBUG] Started script 'GTACoOp.PedThread'. [10:23:24] [ERROR] Script 'GTACoOp.Main' is not responding! Aborting ... [10:23:24] [DEBUG] Aborted script 'GTACoOp.Main'. [10:23:24] [ERROR] Caught fatal unhandled exception: System.Threading.ThreadAbortException: Thread was being aborted. at Newtonsoft.Json.JsonReader.ReadAsStringInternal() at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, Boolean hasConverter) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) at GTACoOp.Main.RebuildServerBrowser() at NativeUI.UIMenu.SelectItem() at NativeUI.MenuPool.ProcessControl() at GTACoOp.Main.OnTick(Object sender, EventArgs e) at GTA.Script.MainLoop() [10:26:04] [DEBUG] Unloading script domain 'ScriptDomain_A026BA8D' ... [10:26:04] [DEBUG] Stopping 2 script(s) ... [10:26:04] [DEBUG] Aborted script 'GTACoOp.PedThread'. [10:26:05] [DEBUG] Deleted script domain 'ScriptDomain_A026BA8D'. [10:26:07] [DEBUG] Created script domain 'ScriptDomain_7CC2789D'. [10:26:07] [DEBUG] Loading scripts from 'D:\DoyoGames\Games\10103761\10103761\scripts' into script domain 'ScriptDomain_7CC2789D' ... [10:26:07] [DEBUG] Found 2 script(s) in 'GTACoOp.dll'. [10:26:07] [DEBUG] Found 0 script(s) in 'Lidgren.Network.dll'. [10:26:07] [DEBUG] Found 0 script(s) in 'NativeUI.dll'. [10:26:07] [DEBUG] Found 0 script(s) in 'Newtonsoft.Json.dll'. [10:26:08] [DEBUG] Found 0 script(s) in 'protobuf-net.dll'. [10:26:08] [DEBUG] Starting 2 script(s) ... [10:26:08] [DEBUG] Instantiating script 'GTACoOp.Main' in script domain 'ScriptDomain_7CC2789D' ... [10:26:11] [DEBUG] Started script 'GTACoOp.Main'. [10:26:11] [DEBUG] Instantiating script 'GTACoOp.PedThread' in script domain 'ScriptDomain_7CC2789D' ... [10:26:11] [DEBUG] Started script 'GTACoOp.PedThread'.

Maxgold360 commented 8 years ago

HeLP THIS!

JohnsonWhite commented 7 years ago

Same Problem? I changed the "client" files and my .NET Framework is on the newest Version. What do I do?

JohnsonWhite commented 7 years ago

// GTA V SCRIPT HOOK (build Dec 15 2016, v1.0.944.2) // (C) Alexander Blade 2015-2016 [15:49:08] INIT: Started [15:49:08] INIT: Success, game version is VER_1_0_944_2_NOSTEAM [15:49:08] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FFF7E0C14A0) [15:49:08] INIT: Registering script 'TrainerV.asi' (0x00007FFF6FF7F0C0) [15:49:15] INIT: Pool 1 extended [15:49:15] INIT: Pool 3 extended [15:49:15] INIT: Pool 4 extended [15:49:20] INIT: GtaThread collection size 188 [15:49:20] INIT: wnd proc 0x00000000FFFF083F [15:49:20] INIT: IDXGISwapChain 0x00007FFFA60DD058 (0x00007FFF62D4C250) [15:49:20] INIT: IDXGISwapChain set [15:49:20] INIT: DX init started [15:49:20] INIT: DX feature level A000 [15:49:20] INIT: DX init succeeded [15:50:12] CORE: Requesting thread creation [15:50:12] CORE: Creating threads [15:50:14] CORE: Started control thread, id 32 active 1 [15:50:14] CORE: Started thread 'ScriptHookVDotNet.asi' (0x00007FFF7E0C14A0), id 33 active 1 [15:50:14] CORE: Started thread 'TrainerV.asi' (0x00007FFF6FF7F0C0), id 34 active 1 [15:50:14] CORE: Launching main() for 'ScriptHookVDotNet.asi' (0x00007FFF7E0C14A0), id 33 [15:50:14] CORE: Launching main() for 'TrainerV.asi' (0x00007FFF6FF7F0C0), id 34 [16:02:59] UNINIT: Unregistering script 'TrainerV.asi' [16:02:59] UNINIT: Unregistering script 'ScriptHookVDotNet.asi'

SauerkrautSchnitzel commented 7 years ago

same problem with the server browser but a different log. i use the newest version (1.41) of gta and the needed files.

[12:07:30] [DEBUG] Created script domain 'ScriptDomain_DBAC724C' with v2.10.2. [12:07:30] [DEBUG] Loading scripts from 'D:\Spiele\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_DBAC724C' ... [12:07:30] [INFO] Loading assembly 'GTACoOp.dll' ... [12:07:30] [DEBUG] Found 2 script(s) in 'GTACoOp.dll'. [12:07:30] [INFO] Loading assembly 'Lidgren.Network.dll' ... [12:07:30] [DEBUG] Found 0 script(s) in 'Lidgren.Network.dll'. [12:07:30] [INFO] Loading assembly 'MaxMind.Db.dll' ... [12:07:30] [DEBUG] Found 0 script(s) in 'MaxMind.Db.dll'. [12:07:30] [INFO] Loading assembly 'MaxMind.GeoIP2.dll' ... [12:07:30] [DEBUG] Found 0 script(s) in 'MaxMind.GeoIP2.dll'. [12:07:30] [INFO] Loading assembly 'NativeUI.dll' ... [12:07:30] [DEBUG] Found 1 script(s) in 'NativeUI.dll'. [12:07:30] [INFO] Loading assembly 'Newtonsoft.Json.dll' ... [12:07:30] [DEBUG] Found 0 script(s) in 'Newtonsoft.Json.dll'. [12:07:30] [INFO] Loading assembly 'protobuf-net.dll' ... [12:07:30] [DEBUG] Found 0 script(s) in 'protobuf-net.dll'. [12:07:30] [DEBUG] Starting 3 script(s) ... [12:07:30] [DEBUG] Instantiating script 'GTACoOp.Main' in script domain 'ScriptDomain_DBAC724C' ... [12:07:31] [DEBUG] Started script 'GTACoOp.Main'. [12:07:31] [DEBUG] Instantiating script 'GTACoOp.PedThread' in script domain 'ScriptDomain_DBAC724C' ... [12:07:31] [DEBUG] Started script 'GTACoOp.PedThread'. [12:07:31] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_DBAC724C' ... [12:07:31] [DEBUG] Started script 'NativeUI.BigMessageThread'. [19:31:46] [ERROR] Script 'GTACoOp.Main' is not responding! Aborting ... [19:31:46] [DEBUG] Aborted script 'GTACoOp.Main'. [19:31:46] [ERROR] Caught fatal unhandled exception: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei GTA.ScriptDomain.ExecuteTask(IScriptTask task) bei GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments) bei GTA.UI.Notify(String message, Boolean blinking) bei GTACoOp.Main.OnTick(Object sender, EventArgs e) bei GTA.Script.raise_Tick(Object value0, EventArgs value1) bei GTA.Script.MainLoop()