Open ghost opened 8 years ago
I'm afraid this mod is no longer in development. I'm making a successor in private, so keep tuned.
Fancy. I hope you will be taking my suggestions/annoyances into consideration for the next iteration. :-D
Those are some good points. I'll keep them in mind.
Decentralized server listing, i like this. Glad to hear co-op is out. Share world is a horrible idea for most players who are probably running gta v on a grossly inadequate machine and internet and just lucky to be there.
nanos' gta v mod-ded had an amazing map editor based on the old shoot to delete method, it worked on all objects: buildings, land, lamps. also these are on my wish list: https://wiki.multitheftauto.com/wiki/RemoveWorldModel - note the global remove feature https://wiki.multitheftauto.com/wiki/SetModelHandling
I mention these despite them being of no relevance now because the world doesn't revolve around people making sure their purses matches their shoes. Freeroam basics are far more important to developer early.
And great mod. Youre right. Future home of something quite cool. http://www.gtampco-op.cf
New list: Remove freezing when in the pause menu Better shooting mechanics Sync when going over a certain distance, instead of syncing over a specific amount of time(better sync mechanics) Drop down menu of players when you expand the map. (d-pad down[controller] or z[keyboard]) Disable birds when syncing npcs(there are lots of them) Fix the sync lag/teleporting. (i recommend that the client sends the info to clients around them as well as the server instead of client to server to client) Remove the escape character from messages Default Server that connects on mod load
Another list: Helicopters duplicate for some reason Please try and add a feature that allows downloading of mods from a server into https://www.gta5-mods.com/tools/gtav-mod-manager (with the authors permission)
(also i kinda clicked a wrong button)
Another Reason to have prop syncing, with attachments also. http://i.imgur.com/KuzQ1tz.jpg
hey @Guad , can i possibly test out the secret sauce? (oh, btw i made the project a discord server for us to use)
If you add me on steam I can notify you when I need betatesters
ok. I added you on steam
Is this new system only going to be on steam?
On 6/1/16, Brad notifications@github.com wrote:
ok. I added you on steam
You are receiving this because you commented. Reply to this email directly or view it on GitHub: https://github.com/Guad/GTACoop/issues/53#issuecomment-223080467
No, I have R* warehouse version myself.
He is referring to the process of signing up to be a beta tester
Never used steam. Never will.
On 6/2/16, Brad notifications@github.com wrote:
He is referring to the process of signing up to be a beta tester
You are receiving this because you commented. Reply to this email directly or view it on GitHub: https://github.com/Guad/GTACoop/issues/53#issuecomment-223395787
@Guad what's your steam name? I'm also interested in helping ya out :)
So, here is your chore list, ordered by how important i think each one is:
Clients: 1). The Client tries to retrieve an updated list from at most 10 servers that it can reach. (a list comes with the mod download)
2). The servers respond with a list of all other online servers that they know of (including itself)
3). The client then clears it's own server list and writes all server entries that are mentioned in more than or equal to 50% of the server lists it has received from the ones it has recieved.
Servers: 1). When a server starts up in public mode, or regained connection to google, have the multiplayer server grab the list from another(same method as client), and contact all other servers to add their ip to their list.
2). If you can reach google, go through the list(a certain wait time between each server), and remove one if marked as offline/private.
3). If in public mode, send back the list of servers to anyone that requests it. (30 second wait)
Please join my discord if you'd like to talk to me or something.. (type @brad in a chat channel to grab my attention)