Closed tomilovsenya closed 5 years ago
Here's a screen if needed.
Enabling a menu during a cutscene can be useful for some some mods.
If you really don't want to enable the menu during a cutscene, use something like Game.Player.CanControlCharacter
.
Oh, yeah, I simply forgot that such native exists. But what about the collision with the Interaction Menu opened?
Well, I don't know how you can avoid collisions with the interaction menu because as far as I know the same Scaleform's are used. You can't do a check with _HAS_NAMED_SCALEFORM_MOVIE_LOADED or HAS_SCALEFORM_MOVIE_LOADED.
If you really don't want the menus to open when there is a cutscene active, use IS_CUTSCENE_ACTIVE or IS_CUTSCENE_PLAYING.
This question appears to be answered. If you need more help, open another issue or reopen the existing one.
The title is self-explanatory. I heard there's no good way of determining whether a cutscene is playing or the interaction menu is active, but can't be sure.