Closed mklokocka closed 4 months ago
Thank you for contributing
Not happy with the style, but I do not know modern C++ so any pointers are welcome.
I think it's okay. I'm just not sure whether having the extension / flag map at this place is a good idea. Since we already store info about files in AllowedPath
, maybe we should try to keep it centralized
Also unsure whether it is actually correct to apply the flags for SSE, nor SLE for that matter. Fairly certain TES4/FO3/FNV all should have these flags however.
Pretty sure Skyrim also has these flags, but it works fine without them
Your changes are missing some tests. You will need to modify the expected archive in data/pack.7z
. Let me know if you need help
Attention: Patch coverage is 94.91525%
with 3 lines
in your changes missing coverage. Please review.
Project coverage is 80.28%. Comparing base (
f222ced
) to head (bf8ff01
).
Basic implementation of BSA flagging. Tested with
bsa_tool
, it's working.Not happy with the style, but I do not know modern C++ so any pointers are welcome.
Also unsure whether it is actually correct to apply the flags for SSE, nor SLE for that matter. Fairly certain TES4/FO3/FNV all should have these flags however.