Closed rishavs closed 4 years ago
If I try to use the https://github.com/Guevara-chan/Raylib-Forever/blob/master/examples/audio/module_playing.nim example, I am getting a no audio buffer error.
C:\Users\risharan\Documents\GitHub\rayni>nimble run rayni Verifying dependencies for rayni@0.1.0 Building rayni/rayni.exe using c backend INFO: Initializing raylib 2.6-dev INFO: Display device initialized successfully INFO: Display size: 3240 x 2160 INFO: Render size: 800 x 450 INFO: Screen size: 800 x 450 INFO: Viewport offsets: 0, 0 INFO: GLAD: OpenGL extensions loaded successfully INFO: OpenGL 3.3 Core profile supported INFO: GPU: Vendor: Intel INFO: GPU: Renderer: Intel(R) UHD Graphics 620 INFO: GPU: Version: 3.3.0 - Build 25.20.100.6472 INFO: GPU: GLSL: 3.30 - Build 25.20.100.6472 INFO: Number of supported extensions: 224 INFO: [EXTENSION] DXT compressed textures supported INFO: [EXTENSION] ETC2/EAC compressed textures supported INFO: [EXTENSION] ASTC compressed textures supported INFO: [EXTENSION] Anisotropic textures filtering supported (max: 16X) INFO: [TEX ID 1] Texture created successfully (1x1 - 1 mipmaps) INFO: [TEX ID 1] Base white texture loaded successfully INFO: [SHDR ID 1] Shader compiled successfully INFO: [SHDR ID 2] Shader compiled successfully INFO: [SHDR ID 3] Shader program loaded successfully INFO: [SHDR ID 3] Default shader loaded successfully INFO: Internal buffers initialized successfully (CPU) INFO: Internal buffers uploaded successfully (GPU) INFO: OpenGL default states initialized successfully INFO: [TEX ID 2] Texture created successfully (128x128 - 1 mipmaps) INFO: [TEX ID 2] Default font loaded successfully INFO: Audio device initialized successfully INFO: Audio backend: miniaudio / WASAPI INFO: Audio format: 32-bit IEEE Floating Point -> 32-bit IEEE Floating Point INFO: Audio channels: 2 -> 2 INFO: Audio sample rate: 44100 -> 44100 INFO: Audio buffer size: 1320 INFO: Audio multichannel pool size: 16 File FOund INFO: Audio stream loaded successfully (44100 Hz, 16 bit, Mono) INFO: [assets/guitar_noodling.ogg] Music file successfully loaded: INFO: Total samples: 6602752 INFO: Sample rate: 44100 Hz INFO: Sample size: 16 bits INFO: Channels: 1 (Mono) ERROR: PlayMusicStream() : No audio buffer Error: Execution failed with exit code 1 ... Command: C:\Users\risharan\Documents\GitHub\rayni\bin\rayni.exe
sigh It was just my another attempt to fix some pointer-related inconveniences. Binding generator is now fixed, so redownload headers and try again.
Thank you. I can confirm that the latest code fixed the issue.
If I try to use the https://github.com/Guevara-chan/Raylib-Forever/blob/master/examples/audio/module_playing.nim example, I am getting a no audio buffer error.