Guild-Hall / MHFC

Monster Hunter Frontier Craft mod created by the MHFC Modding Team authored by : Heltrato :)
Other
7 stars 7 forks source link

Gamerule and mod #28

Closed kurotom closed 3 years ago

kurotom commented 5 years ago

Hello, I added the mod to the game all right until I entered to play the world, the problem is that there are no "mobs" and apparently this is deactivated when starting with this mod, change the rule "/gamerule doMobSpawning true" to "/gamerule doMobSpawning false ".

Each time when closing and opening the server it changes to false, and it has to be changed manually. It is extremely uncomfortable.

I don't know if it's because the mod is like that or it's just a mistake. I was looking in the configuration files and did not find any option to change this situation. I don't think it's a critical error, but I considered it correct to report this.

I find your mod interesting, regards.

WorldSEnder commented 5 years ago

We are meddling with doMobSpawning, although that was only meant to effect our custom dimension. Uncontrolled mob spawns there would be annoying during a quest. So it might have an unwanted effect on the overworld. What versions of minecraft/mod are you running @kurotom ?

kurotom commented 5 years ago

Minecraft version: -1.12.2 Forge version: -1.12.2-forge1.12.2-14.23.5.2838

Mod version: -mhfc-1.4.8.1500-1.12.2+1.12.2.jar -mcanm-2.7.4.149-a7cc834+1.12.2.jar -worldedit-forge-mc1.12.2-6.1.10-SNAPSHOT-dist.jar

WorldSEnder commented 5 years ago

Just pushed 7fc754ee4c9d3bcb770772e1ed708900a718f447 which instead of relying on game rules, prevents entity spawning via event listener