Having character height defined at each trajectory point would motion matching to distinguish between standing/crouching movement. If the trajectory is able to dynamically compute maximum height, it would also be possible to have a character that "ducks" when moving under environment (the character capsule would also need to change height for this)
Having character height defined at each trajectory point would motion matching to distinguish between standing/crouching movement. If the trajectory is able to dynamically compute maximum height, it would also be possible to have a character that "ducks" when moving under environment (the character capsule would also need to change height for this)