GuilhermeGSousa / godot-motion-matching

A Motion Matching plugin for Godot 4
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Integrate Cross-Morphology Motion Alignment via Phase Manifolds #63

Open fire opened 3 weeks ago

fire commented 3 weeks ago

This is an upgrade to motion matching theory.

We present a new approach for understanding the periodicity structure and semantics of motion datasets, independently of the morphology and skeletal structure of characters. Unlike existing methods using an overly sparse high-dimensional latent, we propose a phase manifold consisting of multiple closed curves, each corresponding to a latent amplitude. With our proposed vector quantized periodic autoencoder, we learn a shared phase manifold for multiple characters, such as a human and a dog, without any supervision. This is achieved by exploiting the discrete structure and a shallow network as bottlenecks, such that semantically similar motions are clustered into the same curve of the manifold, and the motions within the same component are aligned temporally by the phase variable. In combination with an improved motion matching framework, we demonstrate the manifold’s capability of timing and semantics alignment in several applications, including motion retrieval, transfer and stylization. Code and pre-trained models for this paper are available at peizhuoli.github.io/walkthedog.

https://github.com/PeizhuoLi/walk-the-dog/

GeorgeS2019 commented 3 weeks ago

this requires: https://github.com/GuilhermeGSousa/godot-motion-matching/issues/3