Closed GuillaumeDua closed 8 years ago
-> Test collision engine 's linear implementation -> Test entities 's collisions notifications -> Test AABB implementation
-> Finish to implement QuadTree system
Added : Test case that trigger an event (explosion) when an entity is hit by another.
-> New Bug : Hitbox and sprite mismatch ([HB][Sprite])
Root cause : Bad movement algorithm + Bad rendering usage
Collision engine -> ICollision engine interface -> + QuadTree AABB implementation