GuillaumeDua / GGE

Guss' s Game Engine
Apache License 2.0
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Expose Entities<T> final type status binding (status = pair<Animation, Behavior>) as loadable script #9

Open GuillaumeDua opened 8 years ago

GuillaumeDua commented 8 years ago

.cpp : Entity defining using EntityToto = Entity; // status // status -> CB (behavior) // status-> Animation (Motion)

.entityDefine

[Type] = MyEntityType

[Status] = MyStatus1 [Animation] = ./EntityAnimation/MyEntityType/Animation1 [Behavior] = ./EntityBehavior/......;

[Status] = MyStatus2 [Animation] = ./EntityAnimation/MyEntityType/Animation2 [Behavior] = ./EntityBehavior/......;