Open GuillaumeDua opened 8 years ago
.cpp : Entity defining using EntityToto = Entity; // status // status -> CB (behavior) // status-> Animation (Motion)
.entityDefine
[Type] = MyEntityType
[Status] = MyStatus1 [Animation] = ./EntityAnimation/MyEntityType/Animation1 [Behavior] = ./EntityBehavior/......;
[Status] = MyStatus2 [Animation] = ./EntityAnimation/MyEntityType/Animation2 [Behavior] = ./EntityBehavior/......;
.cpp : Entity defining using EntityToto = Entity;
// status
// status -> CB (behavior)
// status-> Animation (Motion)
.entityDefine
[Type] = MyEntityType
[Status] = MyStatus1 [Animation] = ./EntityAnimation/MyEntityType/Animation1 [Behavior] = ./EntityBehavior/......;
[Status] = MyStatus2 [Animation] = ./EntityAnimation/MyEntityType/Animation2 [Behavior] = ./EntityBehavior/......;