Guillemsc / GTweensGodot

C# tweening library for Godot 4.x
MIT License
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Quaternion and/or basis rotations #8

Closed maxloy closed 11 months ago

maxloy commented 11 months ago

Using Euler coordinates for rotation means that rotation tweens don't always take the shortest path. This would be fixed by offering overloads for Quaternions and/or Basis' in TweenRotation.

Guillemsc commented 11 months ago

Fix will ve avaliable on next v0.3 version