Hurtful Strike Primer (33812) -- Dummy
Hurtful Strike (33813) -- didn't actually seen this one
Cave In (36240)
Growth (36300)
Reverberation (36297)
Ground Slam (39188) -- Gruul, self-cast, dummy
Ground Slam (33525) -- Gruul, AoE, Scipt Effect (TARGET_SRC_CASTER, TARGET_UNIT_SRC_AREA_ENEMY)
Tractor Beam Creator (33496) -- Spawns 'Invisible Tractor Beam Source'
Look Around (33965) -- Self-Stun cast after Ground Slam. Prevents boss from moving.
Ground Slam (39187) -- No caster/ self-cast, triggers 33572
Gronn Lord's Grasp (33572)
Stoned (33652)
Shatter (33654) -- SCRIPT_EFFECT
Shatter (33671) -- Damage
Possibly related server-side spells
ID
Name_lang_enus
33495
Summon Random Tractor
33497
Tractor Beam
33514
Summon Random Tractor
33515
Summon Random Tractor
33516
Summon Random Tractor
33517
Summon Random Tractor
33518
Summon Random Tractor
33519
Summon Random Tractor
33520
Summon Random Tractor
39186
Summon Random Tractor
33521
Hate This Target and Aggro
33524
Hate This Target
33609
Hate This Target and Aggro 2 sec later
33673
Shockwave
I'm still wondering about an aggro mechanic. The Hate spells were just nearby enough to catch attention.
Ground Slam
18:56:27.380 - (Cast) SpellID: 39188 (39188) - Self-Cast
18:56:27.380 - (Cast) SpellID: 33525 (33525) - Spell Start
18:56:27.592 - SMSG_CHAT
18:56:28.377 - (Cast) SpellID: 33525 (33525) - AoE
18:56:28.388 - SMSG_MOVE_KNOCK_BACK
18:56:28.416 - (Cast) SpellID: 33496 (33496)
18:56:28.589 - (Cast) SpellID: 33965 (33965)
18:56:29.790 - Invisible Tractor Beam Source Destroyed
18:56:30.385 - (Cast) SpellID: 39187 (39187) - AoE - Applies Aura - NO SPELL_START
18:56:31.392 - (Cast) SpellID: 33572 (33572) - No SPELL_START
Every second after another cast of 33572
18:56:35.388 - (Cast) SpellID: 33652 (33652) - Self-Cast on Player
18:56:37.047 - (Cast) SpellID: 33654 (33654) - Spell Start
18:56:38.072 - (Cast) SpellID: 33671 (33671) - Self-Cast on Player
The knock back from Ground Slam is actually the summoning of several 'Invisible Tractor Beam Source' creatures, casting Tractor Beam (33497) at their designated player.
Invisible Tractor Beam Source spawns radially around a player.
Pictured: Sniffed spawns where I tried my best to maintain the same position and orientation in each cast. The blood elf represents the player character.
2 casts were due to bad positioning and me trying to find a good spot. 1 was intentional.
Example 2: I tried my best to keep my orientation static throughout the fight
They have the same orientation as the target player, and spawn around 35y (Exact) from them. One for each player is spawned, including pets.
Sniffed spawns of a raid-like setting where 3 Ground Slams occur throughout the fight
First cast spawns 30
![image](https://user-images.githubusercontent.com/100873791/213830305-b45a5d6f-cf90-4c34-9403-cc407ce29889.png)
Second cast spawns 27
![image](https://user-images.githubusercontent.com/100873791/213830317-9c12bc61-9b74-4785-b740-deb439c1b834.png)
Third cast spawns 26
![image](https://user-images.githubusercontent.com/100873791/213830323-887c6fec-f8ac-4f86-bbe0-df697085d9d5.png)
Hypothesis 1: Each spell determines the fixed angle of which the Souce creature will spawn
I've tried to line myself up every time, with the same orientation as well, but results are vastly different. I do, however, believe this could be the case, as tiny variations to orientation could be causing massive changes in the resulting angle.
Hypothesis 2: Each spell provides a range of angles on which the Source creature will spawn
Looking at the results, there are several sections where the spawn is more common, and some sections where there are no spawns at all. In my opinion this is the closest one so far to true Blizzlike.
There are also obvious patterns in play.
Hypothesis 3: There is a random 360-degree angle used.
Possibly false as it would result in a more uniform distribution with no patterns being shown.
Possible Implementations
Let's assume there are 8 spells used. If using 8 fixed angles, then they could arrange closely with the 8-directional movement style. I.e. each spell has an internal angle of 45.
If assuming angle ranges are used instead, then why are some spots empty? Do some spells not cast at all? Are they broken? Or are they staggered? 8 sections holding 25 degrees each can add up to 200 degrees total, with 180 left to spare as dead-zones.
Or it could very well be broken in Retail, and supposed to be 360-degrees 🤷
Other Notes:
While standing with your head against the gate, the spawn point of the Source creature will always be the same, with all exact values, and standing on the other side of the gate.
These creatures can be LoS'd
If there is not enough room for them to spawn, the source creature will spawn at the nearest point possible. See the one in front of the log in the picture shown above. It was likely blocked by the geometry.
The one on top of the log spawned there when I was standing there. My character barely moved but still performed the Shockwave visual.
Upon being hit by Tractor Beam and immediately on landing. There is a visual cast resembling Thunder Clap. I believe this to be Shockwave (33673) due to ID proximity.
I believe the angle of the spawn is related to the player's Orientation, as their orientation is the same as the creatures.
There is no discernable pattern to which angles you are thrown. You can be thrown twice at the same general direction (angle range from Hypothesis 2) back-to-back.
Gruul the Dragonkiller
List of (sniffed) spells:
Hurtful Strike Primer (33812) -- Dummy Hurtful Strike (33813) -- didn't actually seen this one Cave In (36240) Growth (36300) Reverberation (36297) Ground Slam (39188) -- Gruul, self-cast, dummy Ground Slam (33525) -- Gruul, AoE, Scipt Effect (TARGET_SRC_CASTER, TARGET_UNIT_SRC_AREA_ENEMY) Tractor Beam Creator (33496) -- Spawns 'Invisible Tractor Beam Source' Look Around (33965) -- Self-Stun cast after Ground Slam. Prevents boss from moving. Ground Slam (39187) -- No caster/ self-cast, triggers 33572 Gronn Lord's Grasp (33572) Stoned (33652) Shatter (33654) -- SCRIPT_EFFECT Shatter (33671) -- Damage
I'm still wondering about an aggro mechanic. The Hate spells were just nearby enough to catch attention.
Ground Slam
18:56:27.380 - (Cast) SpellID: 39188 (39188) - Self-Cast 18:56:27.380 - (Cast) SpellID: 33525 (33525) - Spell Start 18:56:27.592 - SMSG_CHAT 18:56:28.377 - (Cast) SpellID: 33525 (33525) - AoE 18:56:28.388 - SMSG_MOVE_KNOCK_BACK 18:56:28.416 - (Cast) SpellID: 33496 (33496) 18:56:28.589 - (Cast) SpellID: 33965 (33965) 18:56:29.790 - Invisible Tractor Beam Source Destroyed 18:56:30.385 - (Cast) SpellID: 39187 (39187) - AoE - Applies Aura - NO SPELL_START 18:56:31.392 - (Cast) SpellID: 33572 (33572) - No SPELL_START Every second after another cast of 33572 18:56:35.388 - (Cast) SpellID: 33652 (33652) - Self-Cast on Player 18:56:37.047 - (Cast) SpellID: 33654 (33654) - Spell Start 18:56:38.072 - (Cast) SpellID: 33671 (33671) - Self-Cast on Player
The knock back from Ground Slam is actually the summoning of several 'Invisible Tractor Beam Source' creatures, casting Tractor Beam (33497) at their designated player.
Invisible Tractor Beam Source spawns radially around a player. Pictured: Sniffed spawns where I tried my best to maintain the same position and orientation in each cast. The blood elf represents the player character.
2 casts were due to bad positioning and me trying to find a good spot. 1 was intentional.
Example 2: I tried my best to keep my orientation static throughout the fight![WoWScrnShot_012023_232503](https://user-images.githubusercontent.com/100873791/213839951-4e00b9a3-0409-4ce4-a19c-90f5f75e96f0.jpg)
They have the same orientation as the target player, and spawn around 35y (Exact) from them. One for each player is spawned, including pets.
Sniffed spawns of a raid-like setting where 3 Ground Slams occur throughout the fight
First cast spawns 30 ![image](https://user-images.githubusercontent.com/100873791/213830305-b45a5d6f-cf90-4c34-9403-cc407ce29889.png) Second cast spawns 27 ![image](https://user-images.githubusercontent.com/100873791/213830317-9c12bc61-9b74-4785-b740-deb439c1b834.png) Third cast spawns 26 ![image](https://user-images.githubusercontent.com/100873791/213830323-887c6fec-f8ac-4f86-bbe0-df697085d9d5.png)Hypothesis 1: Each spell determines the fixed angle of which the Souce creature will spawn
I've tried to line myself up every time, with the same orientation as well, but results are vastly different. I do, however, believe this could be the case, as tiny variations to orientation could be causing massive changes in the resulting angle.
Hypothesis 2: Each spell provides a range of angles on which the Source creature will spawn
Looking at the results, there are several sections where the spawn is more common, and some sections where there are no spawns at all. In my opinion this is the closest one so far to true Blizzlike. There are also obvious patterns in play.
Hypothesis 3: There is a random 360-degree angle used.
Possibly false as it would result in a more uniform distribution with no patterns being shown.
Possible Implementations
Let's assume there are 8 spells used. If using 8 fixed angles, then they could arrange closely with the 8-directional movement style. I.e. each spell has an internal angle of 45. If assuming angle ranges are used instead, then why are some spots empty? Do some spells not cast at all? Are they broken? Or are they staggered? 8 sections holding 25 degrees each can add up to 200 degrees total, with 180 left to spare as dead-zones.
Or it could very well be broken in Retail, and supposed to be 360-degrees 🤷
Other Notes: