Open Gultask opened 1 year ago
Sunseeker Geomancer
FaceDirection: 4.694935798645019531 (Cast) SpellID: 34167 (34167) Location: X: 158.252 Y: 435.927 Z: -6.78686
Wait 20600
(Cast) SpellID: 34169 (34169) Location: X: 158.252 Y: 435.927 Z: -6.78686
Wait 20400
Move
On Arrived: FaceDirection: 3.618516921997070312 (Cast) SpellID: 34170 (34170) Location: X: 157.23569 Y: 436.5563 Z: -6.7741537
Wait 2400
(Cast) SpellID: 34170 (34170) Location: X: 157.23569 Y: 436.5563 Z: -6.7741537
Wait 2400
(Cast) SpellID: 34170 (34170) Location: X: 157.23569 Y: 436.5563 Z: -6.7741537
Wait 2600
Say 0
Wait 8000
Move Back
RP events have a chance to trigger upon reaching Waypoint 1 (150.96367 296.03403 -4.5677114) there is a small (~2s) pause.
From there 2 events can happen:
(Text: We must not fail our leader! Kael'thas will redeem us!) (Emote 4)
Go to 155.922 290.894 -4.871839 Wait about 400-500ms Say Text: We must not fail our leader! Kael'thas will redeem us! (MonsterYell) (Emote 4) Wait 4600ms Go to Waypoint 1 (150.96367 296.03403 -4.5677114) FaceDirection: 5.393067359924316406
This can only happen 3 times total.
Go to:
162.18373 295.61197 -4.920134 OR 160.72398 289.48386 -4.2087755 OR 151.53854 284.73584 -4.881759
Sarannis will face the following members:
Immediately Emote ID: 66 (OneShotSalute)
Followed immediately by the respective trio Facing her and Emote ID: 66 (OneShotSalute)
Wait 2s
Sarannis Emote ID: 1 (OneShotTalk)
Wait 6s
Sarannis go to WP 1
Repeat if possible. If not, resume waypoints.
This event can repeat up to 4 times in a row I've seen.
I suspect there is a 25% chance of triggering RP when reaching WP1
Commander Sarannis
Arcane Devastation consumes Arcane Resonance stacks Greater Heal from add seems to have a <=75% HP requirement. CD tbd
On Aggro: Step forward. I will see that you are [...] On Arcane Devastation: Band'or shorel'aran! OR You are no longer dealing with some underling! On Reinforcements: Guards, rally! Cut these invaders down
High Botanist
Tree Form ends early if Frayer Protectors are killed. If Tree Form ends by itself, all Frayer Protectors are killed. If Frayer Protector target is frozen, they'll move out of melee range.
If there are too many Seedlings, spawning one more makes another die. Max being 9. Is it oldest? Closest? [1]Seedlings seem to die after a timer Whites seem rarer. Actual number tbd in sniffs. Maybe chance or a pool of active ones? Seedlings don't die after boss is killedOn Aggro: What are you doing? These specimens are very delicate! On Tree Form: Nature bends to my will... OR Endorel anuminor On Death: The specimens... must be preserved.
Thorngrin
Sacrifice does not target tank.
On ???: Welcome my brothers! Bask in the glory of my power! On Aggro: What aggravation is this? You will die! On Sacrifice (not 100%): Your life will be mine! OR I revel in your pain! On Hellfire (not 100%): Scream while you burn! OR I'll incinerate you! On Death: You won't... get far.
Laj
Small pauses for summoning + teleport. Elemental Shift does not have visible buff. Changes displayid
On ???: emits a strange noise.
Warp Splinter
Small boundaries due to saplings. Sapling heal is in a timer after the spawn. Saplings despawn shortly after the heal, within a timer.
On Aggro: Who disturbs this sanctuary? On Summon Saplings: Maybe this is not-- No, we fight! [...] OR Children, come to me! On Death: So... confused. Do not... belong here.
AC