The 'attack speed' value on skill window is not using the real attack speed of the character. It calculates the attack speed based on the dexterity and shows the value. So, when the player is dual wielding (using two weapons), the attack speed don't change to 200% (and it has to).
Another solution would be parse the isDualWielding boolean value.
The 'attack speed' value on skill window is not using the real attack speed of the character. It calculates the attack speed based on the dexterity and shows the value. So, when the player is dual wielding (using two weapons), the attack speed don't change to 200% (and it has to).
Another solution would be parse the isDualWielding boolean value.