GustavoContreiras / TheForgottenTibia

A free and open-source MMORPG written in C++ and Lua
GNU General Public License v3.0
18 stars 17 forks source link

Client crashes with monsters with 32x32 idle sprites and 64x64 walk sprites #7

Open GustavoContreiras opened 5 years ago

GustavoContreiras commented 5 years ago

Monsters like Cobra and Minotaur Archer have a sprite of 32x32 pixels when idle, but when they are moving they have 64x64 sprites. OTClient (and RME) don't understand that and crash when the monster goes on screen.

One solution: open Tibia.spr (or Tibia.dat) with an object builder and change all sprites from these monsters to 64x64.

GustavoContreiras commented 4 years ago

Update: This is a bug on mapeditor I think. You can see that because if you summon these monsters in-game it wont crash.

Lyky35 commented 4 years ago

https://otland.net/threads/the-forgotten-tibia-no-vocations-new-skills-skills-by-points-dual-wield-auto-loot-quiver-etc.263018/post-2608244

posted updated .dat file that has it fixed. (not posting on github due to copyright)