Closed ghost closed 2 years ago
Looks to be a raylib issue and UpdateMeshBuffer seems to be the way to go for deforming a mesh.
Looks to be a raylib issue and UpdateMeshBuffer seems to be the way to go for deforming a mesh.
FModel.transform:=MatrixRotateXYZ(Vector3Create(DEG2RADFAxisX,DEG2RADFAxisY,DEG2RAD*FAxisZ))
I should have specified that I want to rotate the bones associated with specific vertices of a mesh and there seems to be an issue where a mesh does not transform with the skinning when bones are manipulated.
Okay. Then we should check with the author of raylib
Anyone else experiencing this issue on Windows? Any leads on what might be the culprit?