Closed ghost closed 1 year ago
wow. It's very interesting I'll do it today.
wow. It's very interesting I'll do it today.
thanks, appreciate it!
well. I tried without glfw. I got the handle by means of raylib itself. but under gtk2 it all crashes. there is an idea to wrap it all in streams.
well. I tried without glfw. I got the handle by means of raylib itself. but under gtk2 it all crashes. there is an idea to wrap it all in streams.
i can test your implemenations on Windows, whenever you're ready
my previous OnPaint event led to freezing, so by removing the while loop, it allowed me to keep the form from freezing
procedure TPortFrm.OpenGLControl1Paint(Sender: TObject);
begin
BeginDrawing;
ClearBackground(RED);
EndDrawing;
OpenGLControl1.SwapBuffers;
end;
DrawFPS seems to be causing a crash, testing 3D stuff next w/wo rlgl standalone methods
Well, I don't understand what's going wrong. when swapbuffer crashes. gtk2 and qt5
I was only able to call a separate window through a thread. But I've done this before https://github.com/GuvaCode/Ray4LazExample/tree/main/Visual_3d_Camera_in_LCL
I was only able to call a separate window through a thread. But I've done this before https://github.com/GuvaCode/Ray4LazExample/tree/main/Visual_3d_Camera_in_LCL
thanks, maybe your code will do the trick for me, since this looks like a black box. my wild guess is that the opengl state gets mixed up somewhere along the line
and why do you need output on the lcl context? now I'm writing a binding for another engine.https://worldsim3d.forumotion.com/t7-worldsim3d-development-roadmap you can join
and why do you need output on the lcl context? now I'm writing a binding for another engine.https://worldsim3d.forumotion.com/t7-worldsim3d-development-roadmap you can join
mostly for the convienience of it and to see how it would work for now, i can check out the engine every now and again
can I learn your native language?
Финский ? Или латыш?
well, its finnish (see profile) so we're neighbouring countries :P unfortunately i can't speak russian
"unfortunately i can't speak russian " bad. I was really hoping
"unfortunately i can't speak russian " bad. I was really hoping 😂
Still working on this, but the rendering happens in the TOpenGLControl on the form.