Guy-L / parakit

Scripting framework to extract and analyze Touhou game data for score players and anyone looking for insight!
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Consider adding bullet spawn graze/collision delay #47

Open Guy-L opened 6 months ago

Guy-L commented 6 months ago

Apparently present in some games before UFO (which ones? Not in SA onwards according to RB) May be a property the game stores per bullet, or simply a hard-coded check against the bullet's timer. If the former, add it to states. If the latter, consider whether to add it to states.

On UFO spawn graze delay (RB)

iirc it was something like: 1 active, 2 spawn animation, 3 despawn animation
no no
theres no graze delay
but it's more like, I can't tell when a bullet becomes active based off the state param alone
in SA it corresponded perfectly, it turns from 2 to 1 on the exact frame it's active
in UFO it turns from 2 to 1 like 15 frames or something in
but bullets become active 8 frames after spawn
(both cases assume etEx 2 with intensity 1)