& possibly the action performed by the enemy upon threshold being reached, if possible
story_fight_phase: Optional[int]
story_fight_phase_max: Optional[int]
story_progress_meter: Optional[int]
story_progress_threshold: Optional[int]
story_progress_next_attack: Optional[int] <-- or Enum if you did that update
& possibly the action performed by the enemy upon threshold being reached, if possible
hardcode tables from https://docs.google.com/document/d/1HCCxLkN9KAW4tOu1196CA40S2tugd3DCPUh-pT4Nr8c/edit?usp=sharing