Putting up this MR up for winevulkan review of the timeline semaphore commits. We virtualise the semaphores and the queues to implement a system similar to VKD3D-Proton's in which we implement wait-before-signal and rewinding ourselves. DXVK and VKD3D-Proton them implement their shared fence objects on top of this.
Putting up this MR up for winevulkan review of the timeline semaphore commits. We virtualise the semaphores and the queues to implement a system similar to VKD3D-Proton's in which we implement wait-before-signal and rewinding ourselves. DXVK and VKD3D-Proton them implement their shared fence objects on top of this.