GuyInGrey / AptitudeEngine

A 2D based, new technology using, game engine in C#.
https://guyingrey.github.io/
MIT License
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Enabling SpriteRenderer with Mesh2D and deprecating ScreenHandler #5

Open dresswithpockets opened 7 years ago

dresswithpockets commented 7 years ago

SpriteRenderer handling a mesh as described by #4

SpriteRenderer is our primary component for rendering sprites on the screen through objects. Sprite object already use Texture IDs via Texture2D, so its time to give the renderer utility a non-immediate-mode route for rendering: