a property Colour should multiply/blend into the the mesh that's being rendered. SpriteRenderer should submit pixel, vertex and colour data to the shader program.
This feature is dependent upon #7 and cannot be completed until that issue is fulfilled.
a property
Colour
should multiply/blend into the the mesh that's being rendered.SpriteRenderer
should submit pixel, vertex and colour data to the shader program.This feature is dependent upon #7 and cannot be completed until that issue is fulfilled.