Please help us understand what are the best possible solutions for retargeting motion generated from MDM when:
A. We have a non-rigged 3D Humanoid object,
B. We have a rigged 3D Humanoid object, but is a different armature from SMPL.
Looking to transfer motion from 1 to another programmatically, given the skeleton/rigs differ but are both humanoid. Good Bone Remapping, etc.
I'm new to 3D Game dev, but have background in Python & ML, AI.
Example Problem
We bring a output motion from MDM, https://github.com/GuyTevet/motion-diffusion-model/, more details at Github issues-24 & 5. Bring a rigged skeleton from sketchfab/CGtrader, be able to retarget/remap skeletons, so that motion is transferred to the sketchFab 3D asset. All this without human intervention, ie in an automated manner via python.
Please help us understand what are the best possible solutions for retargeting motion generated from MDM when:
A. We have a non-rigged 3D Humanoid object, B. We have a rigged 3D Humanoid object, but is a different armature from SMPL.
Looking to transfer motion from 1 to another programmatically, given the skeleton/rigs differ but are both humanoid. Good Bone Remapping, etc. I'm new to 3D Game dev, but have background in Python & ML, AI.
Example Problem
We bring a output motion from MDM, https://github.com/GuyTevet/motion-diffusion-model/, more details at Github issues-24 & 5. Bring a rigged skeleton from sketchfab/CGtrader, be able to retarget/remap skeletons, so that motion is transferred to the sketchFab 3D asset. All this without human intervention, ie in an automated manner via python.
References Potentially useful material: https://github.com/boreshkinai/smpl-ik/tree/main
Some add-ons which help with manual retargeting: https://github.com/Mwni/blender-animation-retargeting