I have a 3D world with the HyperLog panel floating above my characters head. Around the character I have various 3D objects with an _on_input_event handler, to register when they are being clicked on. Objects which are behind the semi-transparent HyperLog panel cannot be clicked, it seems the mouse events are not being propagated? I feel it would be preferable if HyperLog behaved as if it wasn't there and passed through all mouse events unhandled.
I have a 3D world with the HyperLog panel floating above my characters head. Around the character I have various 3D objects with an _on_input_event handler, to register when they are being clicked on. Objects which are behind the semi-transparent HyperLog panel cannot be clicked, it seems the mouse events are not being propagated? I feel it would be preferable if HyperLog behaved as if it wasn't there and passed through all mouse events unhandled.