Closed fire closed 2 years ago
I'm afraid, I won't be able to really help. But at least did as very minimum, a list of the textures with their functions to look if need.
Couple things to keep in mind about the addon:
I've modified your document and placed it https://github.com/fire/godot-pivot-painter/blob/master/reference-pivot-painter.md. Please review.
Looks even better now. I'll try to help if I can, in case you need anything more specific.
Do you have a sample model? I prefer gltf2 as that's the working format for Godot 3.2.
I have several samples preconfigured. Look at the PivotPainter.blend file CubeTree scene. Recreation of Ue4 example, is simple and easier to start and spot errors. https://drive.google.com/drive/folders/1OQ_DwbMsR2QZnrKk-4144nJPH4av3LB-?usp=sharing
Just enable "Save Textures to folder" and Create Textures. Join the parts together afterwards, before export.
I was distracted for a bit, will spend some time today.
I wish to make an engine enhancement compatible with Godot Game Engine, but there are several barriers.
This project is under a GPL license, and the UE4 project is proprietary. Godot Game Engine is under MIT license.
Can you do a write-up about what the programming is needed for the Godot Engine to implement an enhancement to read this plugin's output?