Currently enemies are spawned randomly spreaded over the map. It often results in spawning a huge group of enemies in one room.
Enemies should spawn in small groups with significant distance between groups. This should result in better spreading over rooms.
Currently enemies are spawned randomly spreaded over the map. It often results in spawning a huge group of enemies in one room. Enemies should spawn in small groups with significant distance between groups. This should result in better spreading over rooms.