Closed Gvin closed 5 years ago
Lighting should be smooth for cell. Each cell pixel should have lighting level calculated depending on neighbor cells.
Got results from image 1.
Image 1 - Smooth lighting prototype
However sometimes smooth lighting "destroys" visible wall line (see image 2)
Image 2 - Player facing wall
Lighting should be smooth for cell. Each cell pixel should have lighting level calculated depending on neighbor cells.