Closed carlosmaid closed 6 years ago
Sadly, when I released the new update... I forgot to actually test upload. I noticed it myself yesterday, but solving it will be more involved so it'll take time unfortunately. Thanks for the report!
No, thanks to you for this useful and indispensable tool. Let me to add my two cents, I made a small batch script to add a "upload mod" button in the visual studio gui and be able to automatically upload the mod with which is currently working. This is really very useful and saves me a lot of time between testing and testing my scripts for my DS. only do changes, compile to test that all is without errors, and press button. If you wish, I send it to you to add it.
You don't check if this is null.
Fixed with #14
this will work fine before the last update (01_186)
D:\Steam\steamapps\common\SpaceEngineers>SEWorkshopTool.exe --upload --mods "C:\Users\Carlos\AppData\Roaming\SpaceEngineers\Mods\Space Latino modulo 2 v4 TEST" 2018-07-23 21:00:22.345: An exception occurred intializing game libraries: Could not load type 'VRage.Steam.MySteamRemoteStorage' from assembly 'VRage.Steam, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nu ll'. 2018-07-23 21:00:22.348: at Phoenix.WorkshopTool.MySteamService..ctor(Boolean isDedicated, UInt32 appId) at Phoenix.SEWorkshopTool.SpaceGame.SetupBasicGameInfo() at Phoenix.WorkshopTool.GameBase.InitSandbox(String instancepath) at Phoenix.WorkshopTool.GameBase.InitGame(String[] args)