Gwindalmir / SEWorkshopTool

Tool which allows batch upload and download of mods for both Space and Medieval Engineers.
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crash when try upload #13

Closed carlosmaid closed 6 years ago

carlosmaid commented 6 years ago

this will work fine before the last update (01_186)

D:\Steam\steamapps\common\SpaceEngineers>SEWorkshopTool.exe --upload --mods "C:\Users\Carlos\AppData\Roaming\SpaceEngineers\Mods\Space Latino modulo 2 v4 TEST" 2018-07-23 21:00:22.345: An exception occurred intializing game libraries: Could not load type 'VRage.Steam.MySteamRemoteStorage' from assembly 'VRage.Steam, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nu ll'. 2018-07-23 21:00:22.348: at Phoenix.WorkshopTool.MySteamService..ctor(Boolean isDedicated, UInt32 appId) at Phoenix.SEWorkshopTool.SpaceGame.SetupBasicGameInfo() at Phoenix.WorkshopTool.GameBase.InitSandbox(String instancepath) at Phoenix.WorkshopTool.GameBase.InitGame(String[] args)

Gwindalmir commented 6 years ago

Sadly, when I released the new update... I forgot to actually test upload. I noticed it myself yesterday, but solving it will be more involved so it'll take time unfortunately. Thanks for the report!

carlosmaid commented 6 years ago

No, thanks to you for this useful and indispensable tool. Let me to add my two cents, I made a small batch script to add a "upload mod" button in the visual studio gui and be able to automatically upload the mod with which is currently working. This is really very useful and saves me a lot of time between testing and testing my scripts for my DS. only do changes, compile to test that all is without errors, and press button. If you wish, I send it to you to add it. image

j-mie commented 6 years ago

https://github.com/Gwindalmir/SEWorkshopTool/blob/350089d5ee5ca79eb9b79c48aa0286fb1c699da3/WorkshopToolCommon/GameBase.cs#L368

You don't check if this is null.

image

Gwindalmir commented 6 years ago

Fixed with #14