Gwyrdain / apprentices-workshop

Creative Commons Zero v1.0 Universal
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Add ability for walk through mode #15

Closed TokugawaTFC closed 8 years ago

TokugawaTFC commented 9 years ago

Have the ability to walk-through the zone and have limited interaction with the rooms, mobs and objects. Be able to see in containers to verify resets were done correctly. Look at mobs and see the equipment worn and in inventory. Be able to list items for sale on a vendor. Get a notice in walk through mode when you walk through a door that is closed and or locked or needs pass-door to pass through it.

Poke a mob in walk-through mode. An example of how the Muditor does this is below. We may want to add more information if there is something else here that is not listed that might be helpful to know.

You poke him in the ribs.

A minotaur applicant says 'Hello, let me tell you about myself'.

A minotaur applicant says 'I'm level 22, and my alignment is 0'. A minotaur applicant says 'My action flags are Scavenger, and Stay Area'. A minotaur applicant says 'My affect flags are... oh, I don't have any of those. sniff'. A minotaur applicant says 'I'm not an animal, and I can wear equipment'. A minotaur applicant says (in Minotaur) 'My known languages are Minotaur, and Thoras'.

Cordir commented 9 years ago

well, hell. I"ve been using the damned thing for 15+ years and I had no idea you could do that in walkthrough mode with mobs.

Gwyrdain commented 9 years ago

Started something headed in this direction. Rather than form view for rooms, trying more of a 'mud view' with appropriate linked exits. In theory you can now "walk through" rooms with a little clicking. Mobs, objs are not shown... (yet?).

External and look only exits go to 'edit that exit' view rather than travel to that room.

Gwyrdain commented 9 years ago

In this view, though, are the room vnum, room flags, and terrain supposed to be certain colors? image

TokugawaTFC commented 9 years ago

On my computer using Mudlet the room name is green and the room flags are white.

Gwyrdain commented 9 years ago

Here's what I get w/o the god-ish stuff (example from mudlet too in this case). image

Gwyrdain commented 9 years ago

I'm flip flopping (here too) in favor of we simpletons who are used to seeing room name proceeded by exits without extra muck... Pushing the supplemental data above in stead. image

Cordir commented 9 years ago

I think that view makes sense.

Gwyrdain commented 9 years ago

If anyone is bored and wants to document the various prefixes to mobs and objs in room view, that would be helpful as a checklist. Also note if the prefix has an associated color. For example:

Mobiles "(White Aura)" / Sanctuary / White "(Light Blue Aura)" / Good / white paren, blue text "(Light Red Aura)" / Evil / white paren, red text

Objects "(Humming)" / Humming / none "(Glowing)" / Glowing/ none

etc. Also, what is their order? For magical, what is the exact calc on the different grades?

Gwyrdain commented 9 years ago

Using these color names for the "standard" ansi 16. image

Gwyrdain commented 9 years ago

I have added some things, but not all. Also, added rulers to this view -- not sure about that. image

Gwyrdain commented 8 years ago

Numerous improvements were made (see Issue #34). With the following items this issue can be closed, I think: Add something equivalent to the poke referenced above. Add looking in containers (with nesting). *Add the put/insert (with nesting) in-line actions similar to the give | equip.

Gwyrdain commented 8 years ago

Added "poke."

Cordir commented 8 years ago

A grand library patron says 'I'm level 45, and my alignment is 0'. A grand library patron says 'My act flags are Sentinel and Stay Area'. A grand library patron says 'My affect flags are Detect Evil, Detect Magic, and Detect Good(-TDB-)'. A grand library patron says 'I'm not an animal, and I can wear equipment'. A grand library patron says (in none) 'My known languages include none'.

What does -TDB- mean in the above example?

Cordir commented 8 years ago

Also, is it possible to request word wrapping?

image

Gwyrdain commented 8 years ago

fixed these two items.

Gwyrdain commented 8 years ago

Studying objects and viewing container contents with associated p/i resets. This closes the basic roadmap for this issue. Please make new requests separately.