Gyrth / SketchyRenderer

A third person game made in Godot with a sketchy screen shader.
Creative Commons Zero v1.0 Universal
19 stars 2 forks source link

"rain.wav" and "sea.wav" loading errors #2

Open dukemagus opened 1 year ago

dukemagus commented 1 year ago

Whenever i try to play the project, the following messages are registered on the debuggers after i close it:

 Cannot open file 'res://.godot/imported/rain.wav-6fb004487d72e75eb3b6ecb3dae22ab9.sample'.
 Cannot open file 'res://.godot/imported/sea.wav-a761ed12776544a020eb5db1efc37688.sample'.

Some times even just minimizing and maximizing the window causes the same message to appear.

NatanAmorim commented 4 months ago

If you download the release from https://github.com/Gyrth/SketchyRenderer/releases/ you will be able to see and hear the way the dev intended.

I was getting bugs even with git clone:

git clone https://github.com/Gyrth/SketchyRenderer

...
fatal: the remote end hung up unexpectedly
warning: Clone succeeded, but checkout failed.
You can inspect what was checked out with 'git status'
and retry with 'git restore --source=HEAD :/'

Tried downloading as Zip same error, used the downloaded source code same error.

On the Godot editor 4.2 I am getting errors about all kinds of "corrupt dependecies", but the code also has some of the same errors on 4.0

Gyrth commented 2 months ago

I used LFS to store some of the larger files. Such as the blend and wav files. That needed a git lfs pull to download. Now I've removed the use of LFS, so people can just clone/download zip and it should work.