Affects the single weight animations in places like Garden.
We used to transpose matrices on the CPU side before they were sent to the GPU. I removed transposing and just flipped the multiply order in the shaders, but I think this case escaped. This was causing the trees in Garden to be wildly distorted.
Affects the single weight animations in places like Garden.
We used to transpose matrices on the CPU side before they were sent to the GPU. I removed transposing and just flipped the multiply order in the shaders, but I think this case escaped. This was causing the trees in Garden to be wildly distorted.