So I found a neat little bug in pfObjectFlocker. Apparently you can't have more than one of these in a prp anymore. Putting more than one that use the same boid target, causes it to duplicate any animated object in that with the number of boids in the pfObjectFlocker. I'm guessing this is why Cyan, with things like the bats in Myst V's Descent, would only use one per prp.
So I found a neat little bug in pfObjectFlocker. Apparently you can't have more than one of these in a prp anymore. Putting more than one that use the same boid target, causes it to duplicate any animated object in that with the number of boids in the pfObjectFlocker. I'm guessing this is why Cyan, with things like the bats in Myst V's Descent, would only use one per prp.