If a wind object is not animated but rather moved via logic nodes (eg a Python script), then the previous logic wouldn't allow for the in-game wind direction to change. It's important to check if the wind object has a coordinate interface (can it move?) instead of if it's animated (did the artist move it?).
If a wind object is not animated but rather moved via logic nodes (eg a Python script), then the previous logic wouldn't allow for the in-game wind direction to change. It's important to check if the wind object has a coordinate interface (can it move?) instead of if it's animated (did the artist move it?).