Closed DoobesURU closed 1 year ago
The diff would be smaller if you just did if texture.image is None: raise ExportError(f"CubeMap '{texture.name}' has no cube image!") and didn't put the already existing code into an else: block.
The diff would be smaller if you just did
if texture.image is None: raise ExportError(f"CubeMap '{texture.name}' has no cube image!")
and didn't put the already existing code into an else: block.
else:
Fixed!