This simplies the creation of "entry cameras" as seen in Doobes' Ages Veelay and Chiso. In Doobes' Ages, the entry cameras are pushed by entering into a region around the spawn point. When exiting the region, the camera is popped off and the region is disabled. Unfortunately, since this is a general purpose modifier, we cannot simply use that approach. That approach assumes there is a single spawn point for the entire Age. If you were to enter a second spawn point, then walk intgo the other spawn point's entry camera region, it would be spuriously triggered. Therefore, I have written a new xEntryCam.py script for CWE to ensure that all entry cameras are disabled when the local player finishes linking in.
This simplies the creation of "entry cameras" as seen in Doobes' Ages Veelay and Chiso. In Doobes' Ages, the entry cameras are pushed by entering into a region around the spawn point. When exiting the region, the camera is popped off and the region is disabled. Unfortunately, since this is a general purpose modifier, we cannot simply use that approach. That approach assumes there is a single spawn point for the entire Age. If you were to enter a second spawn point, then walk intgo the other spawn point's entry camera region, it would be spuriously triggered. Therefore, I have written a new
xEntryCam.py
script for CWE to ensure that all entry cameras are disabled when the local player finishes linking in.See H-uru/Plasma#1556