Closed chenruijia120 closed 1 year ago
Hi @chenruijia120, when you ran make install CARLA=...
(From the DReyeVR repository) there should have been a bunch of output for files moved around. Can you re-run this script and copy the output to verify the location of this file?
For instance, in our CI build we have that the DReyeVRSerializer.h
file should be installed here (carla/LibCarla/source/carla/sensor/s11n/DReyeVRSerializer.[h|cpp]
)
You can also find any missing or modified files in your Carla repo by running make check CARLA=...
(where ...
is the path to your Carla repo) which should look like this.
Thank you so much!!! I have solved this and met another problem... When I tried to "make package", an error occurred when cooking. Here is the log:
ProcessResult.StdOut: LogWindows: Error: begin: stack for UAT ProcessResult.StdOut: LogWindows: Error: === Critical error: === ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: Fatal error! ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000038 ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffd81df9885 UE4Editor-Carla.dll!ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet() [D:\crj\driving\carla\Unreal\CarlaUE4\Plugins\Carla\Source\Carla\Commandlet\LoadAssetMaterialsCommandlet.cpp:37] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffdfd31bd63 UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\crj\driving\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3707] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffdfd5ddfae UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [D:\crj\driving\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:908] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffdfd5c13cf UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [D:\crj\driving\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:997] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffdfd4f1625 UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void cdecl(FName,bool),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\crj\driving\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffdf1ae9baa UE4Editor-Core.dll!TMulticastDelegate<void cdecl(FName,bool),FDefaultDelegateUserPolicy>::Broadcast() [D:\crj\driving\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:955] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffdf1b11897 UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [D:\crj\driving\UnrealEngine\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:519] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffe0e37e6e3 UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [D:\crj\driving\UnrealEngine\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:561] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffe0e39321a UE4Editor-Projects.dll!FPluginManager::TryLoadModulesForPlugin() [D:\crj\driving\UnrealEngine\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:1295] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffe0e37e4e0 UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [D:\crj\driving\UnrealEngine\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:1369] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ff720f052c7 UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() [D:\crj\driving\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3808] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ff720f0874d UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\crj\driving\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3198] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ff720f00e6d UE4Editor-Cmd.exe!GuardedMain() [D:\crj\driving\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:127] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ff720f011ca UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\crj\driving\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ff720f14e5d UE4Editor-Cmd.exe!WinMain() [D:\crj\driving\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ff720f16f02 UE4Editor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffe43027614 KERNEL32.DLL!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffe44de26a1 ntdll.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: end: stack for UAT CommandUtils.Run: Took 43.7468365s to run UE4Editor-Cmd.exe, ExitCode=3
Have you ever met this? Sorry for brothering you again. Thank you a lot!!
According to this file it looks like this error might be because you might be missing this file: "Blueprint'/Game/Carla/Blueprints/LevelDesign/RoadPainterPreset.RoadPainterPreset'"
(its a .uasset
file).
Can you build this in editor with make launch
? Did you install all the content using Update.bat
?
It is right. There is something wrong when I used Update.bat. Thank you very much!
Hi Gustavo! I have met another problem when I tried to install the project. I was on the stage of "building everything", and when I tried to use "make launch" command, there was an error. I got this: D:/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Sensor/DReyeVRSensor.cpp(13): fatal error C1083: can not open file: “carla/sensor/s11n/DReyeVRSerializer.h”: No such file or directory Util/BuildTools/Windows.mk:20: recipe for target 'CarlaUE4Editor' failed make: *** [CarlaUE4Editor] Error 6
And I cannot find DReyeVRSerializer.h file in carla folder, it seems only to appear in DReyeVR folder. Did I do anything wrong? Thank you in advance!