One suggestion: for hasp_lvgl.wakeup parameter to set idle level before actual wake. Currently it wakes to idle off, which wakes to brightness 100%, which burns the eyes at night. wakeup with parameter for idle: short would wake it with brightness corresponding to that idle level so no eyes burned out :smile:
one could choose with a template to which idle level they want to wake, could be dependant on environment sensors day/night, covers position etc
Thank you for this new feature!
One suggestion: for hasp_lvgl.wakeup parameter to set idle level before actual wake. Currently it wakes to idle off, which wakes to brightness 100%, which burns the eyes at night. wakeup with parameter for idle: short would wake it with brightness corresponding to that idle level so no eyes burned out :smile: one could choose with a template to which idle level they want to wake, could be dependant on environment sensors day/night, covers position etc