Closed floralpond closed 1 year ago
Do you know if it is only for display purposes or is it also during combat?
Ran some tests to see if it's a display issue only, or does it also affect combat?
In my testing with no sect modifications:
in my testing with the symbiot sect modification:
I have an update on this issue.
I have created a fix and it is currently undergoing our testing, review, approval, and merge process. Once this is complete we hope to have this fix in a future update (V1.51).
Description:
In section I1 of Sect.dat, it has "+accuracy" and "*Attack Strength". These are being applied twice. So for example, Vau is +accuracy of 2, but if you look at their units, the accuracy value is added twice (+4 instead of +2), and the strength multiplier is multiplied twice (x1.56 instead of x1.25).
Same issue with Symbiot and Brother battle sects. Symbiot should be +1 accuracy and 1.10 strength, but they actually get +2 accuracy and 1.21 strength.
For example, shroud weaver is 4/100 ranged space in unit.dat, but in game it is 8/156 (should be 6/125). Blow ship is 8/100 in unit.dat, but in game is 10/121 (Should be 11/110)
Expected behavior: Modifiers should reflect sect.dat settings.
Actual behavior:
"+accuracy" and "*Attack Strength" modifiers in sect.dat are being applied twice
Game version:
1.51c
Steps to reproduce:
Open the game Do HDIVIEW Check Vau and symbiot units
Additional information:
none