HDIAndrew / EFS

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Turn start enemy move/battle report scroling #95

Open EvilMurlock opened 1 year ago

EvilMurlock commented 1 year ago

Description:

When your turn starts, the movement of units from other factions and battles between them are shown. However the game automatically plays all the reports itself, giving no time for the player to actually register what units are moving where.

The game should instead play one unit movement and then pause, the player will have the option to press "next" or "previous" to see the movement report of the next or previous unit respectively. There should also be an option to auto-scroll (what the game currently does) if there are too many reports or if the player doesn't care about watching them super carefully

Commit hash:

1.5

Why is it good for the game?:

You would know what your enemies and rivals are doing more accurately. Which is always nice.

Matt-Caspermeyer commented 1 year ago

It does show the movement of spotted units during your turn.

But I think you're looking for a summary of all this movement or something like that?

May be challenging to implement if this is what you'd like...

EvilMurlock commented 1 year ago

Pretty much, It should at least pause for a little bit after the movement finishes, so I can absorb the information better

Matt-Caspermeyer commented 1 year ago

There is a parameter in EFS.INI, animation_length_percentage (2nd to last line way at the bottom), that you can use to speed up / slow down the computer player turn. You could try increasing this parameter to see if it slows things down sufficiently for you...