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HewDraw-Remix
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Mini Misc
#2461
Closed
SkewedAskew
closed
4 months ago
SkewedAskew
commented
4 months ago
misc-assets.zip
Donkey Kong
Down Smash
[+] Shield Damage (hit 1/hit 2): 5.0/1.0% -> 8.0/4.0%
Kirby
Copy Ability (Neutral Special)
PK Flash (Ness)
(*) Fixed FAF being less than Ness after the recent changes
Devil Blaster (Kazuya)
(*) Fixed neutral/up angle having more FAF than Kazuya
Ness
Jab 1
[/] BKB: 34 -> 30
Jab 2
[/] BKB: 32 -> 28
[/] KBG: 25 -> 20
Jab 3
[$] Adjusted vfx
[+] Foot hitbox moved upward 1.0u
Old
New
Captain Falcon
Falcon Kick (Down Special)
Ground
Early
[-] KBG: 88 -> 78
Mid
[/] BKB: 90 -> 60
[/] KBG: 60 -> 85
Late
[/] BKB: 80 -> 60
[/] KBG: 65 -> 75
Peach
Down Tilt
(*) Fixed misplaced vfx
Bowser
Back Air
[$] Adjusted hit sfx
Fire Breath (Neutral Special)
(*) Fireball hitbox now properly clears when hitting a wall
Mr. Game and Watch
Forward Air
[-] Moved outer hitbox inward 1.5u
[-] Hitbox Size (inner/outer): 5.2/6.0u -> 5.0/5.5u
Old
New
Parachute
(*) Fixed a bug where Parachute could be performed immediately from the angel platform in certain situations
Lucario
Up Tilt
[-] FAF: 28 -> 35
Up Smash
[-] Active: F7-10, F10-16 -> F10-13, F13-19
[-] FAF: 34 -> 38
[-] Animation adjusted so that Lucario no longer becomes actionable while in the air above his start height
Back Air
Early
[-] Active: F10-13 -> F10-12
Up Air
[-] Active: F7-10 -> F7-9
Aura Sphere (Neutral Special)
Cancel animation
[-] FAF: 7 -> 9
Palutena
Power Board
[R] Swapped moves that give red and yellow energy
Power Board Cast (Neutral Special)
(*) No longer snaps to the floor during jumpsquat
Ice Attack [Blue]
[-] Hitbox Duration: F12-F21 → F14-F23
[-] No longer has reduced FAF on shield
[-] FAF [Hit/Whiff]: F29/F39 → F40/F47
Paralyze Attack [Yellow]
[-] Hitlag (1Y/2Y): 0.5x/0.25x → 0.4x/0.2x
[-] Damage (1Y/2Y): 6.0%/10.0% → 4.0%/7.0%
Reflect Barrier [Orange]
[/] Angle: 125 → 105
[-] Duration: 165F → 145F
[-] Speed: 0.37x → 0.27x
[-] Stop Frame: 80 → 50
Warp (Up Special)
(*) Fixed an issue where Palutena was only able to turn around out of the reappearance if out of jumps
(*) Fixed an issue where Palutena would remain actionable even if out of jumps if she touched a grounded surface before reappearing
(*) Fixed an issue where sliding off an edge during the reappearance did not count as an edge cancel
[-] Reduced horizontal speed on grounded reappearance
Robin
Forward Smash
[R] Matched hitboxes to other sword moves
[$] Adjusted vfx
Old
New
Up Smash
[R] Matched hitboxes to other sword moves
[$] Adjusted vfx
[-] Hitbox Duration (late, Levin): F17-32 -> F17-24
Old
New
Down Smash
[/] Adjusted animation timing
[$] Adjusted vfx
Sword
[R] Matched hitboxes to other sword moves
[+] Hitbox Duration: F16-17 -> F16-18
Levin
[-] Damage: 15.0% -> 13.0%
[=] BKB: 50 -> 48
[=] KBG: 98 -> 111
[/] Hitlag Multiplier: 1.0x -> 0.9x
[+] Shield Damage: 4.0% -> 6.0%
Spark
[-] Hitbox Duration: F19-28 -> F19-26
[-] Damage (early/late): 12.0/10.0% -> 9.0%
[/] Hitlag Multiplier: 1.0x -> 0.8x
[+] Shield Damage: 4.0% -> 6.0%
[-] Hitbox Size: 4.6u -> 3.5u
Old
New
--
--
--
--
Shulk
Monado Arts (Neutral Special)
Attributes
Jump
[-] Time active: 12s → 9s
Speed
[-] Time active: 12s → 6s
[-] Dash speed mul : 1.60x → 1.35x
[-] Run speed mul : 1.60x → 1.40x
[-] Horizontal air speed mul : 1.35x → 1.25x
Enchant
[-] Time active: 12s → 9s
Rage
[-] Time active: 12s → 9s
Ryu
Dash Attack
Late hit
[-] Angle: 80 -> 55
Back Air
[-] Reduced the size of the body hitbox
[-] Reduced the leniency of the tipper
Sourspot
[-] Damage: 12 -> 11
Hadouken (Neutral Special)
Ground
[+] KBG: 10 -> 16
[-] BKB: 45 -> 38
[-] SDI multiplier: 0.0 -> 1.0
Air
[+] KBG: 10 -> 16
[-] BKB: 65 -> 38
[-] SDI multiplier: 0.0 -> 1.0
Isabelle
Lloid Mine (Down Special)
(*) Fixed an issue where the Lloid could be set off while being grabbed
Ken
Dash Attack
Late hit
[-] Angle: 80 -> 55
Up Smash
[R] Reworked into a 2-hit attack
Scoop
[R] Damage: 13.5 -> 3.4
[R] Angle: 80 -> 95
[R] KBG: 86 -> 100
[R] FKB: 0 -> 100
[R] BKB: 32 -> 100
[R] Hitlag multiplier: 1.25 -> 1.2
Launcher
[-] Damage: 15.8 -> 11.0
[/] KBG: 95 -> 97
[/] BKB: 30 -> 80
[-] Can no longer reverse hit
Back Air
[-] Reduced the size of the body hitbox
[-] Reduced the leniency of the tipper
Sourspot
[-] Damage: 12 -> 11
Hadouken (Neutral Special)
Ground
[+] KBG: 10 -> 16
[-] BKB: 45 -> 38
[-] SDI multiplier: 0.0 -> 1.0
Air
(*) Fixed an issue where the command input version would reward massive vertical speed
(*) Fixed an issue where the empty version would have lower FAF than expected
[-] Vertical stall activation: F10 -> F12
[-] Vertical speed multiplier: 0.5x -> 0.8x
[-] Gravity: 0.05 -> 0.13
[-] Max fall speed: 1.55 -> 2.07
[+] Max horizontal speed multiplier: 0.45x -> 1.0x
[-] Landing lag: 11F -> 14F
[+] KBG: 10 -> 16
[-] BKB: 65 -> 38
[-] SDI multiplier: 0.0 -> 1.0
Kazuya
Down Air
[+] Landing Lag: 27F -> 22F
github-actions[bot]
commented
4 months ago
Download the artifacts for this pull request:
hdr-switch
hdr-ryujinx
misc-assets.zip
Donkey Kong
Down Smash
Kirby
Copy Ability (Neutral Special)
Ness
Jab 1
Jab 2
Jab 3
Captain Falcon
Falcon Kick (Down Special)
Peach
Down Tilt
Bowser
Back Air
Fire Breath (Neutral Special)
Mr. Game and Watch
Forward Air
Parachute
Lucario
Up Tilt
Up Smash
Back Air
Up Air
Aura Sphere (Neutral Special)
Palutena
Power Board
Power Board Cast (Neutral Special)
Warp (Up Special)
Robin
Forward Smash
Up Smash
Down Smash
Shulk
Monado Arts (Neutral Special)
Ryu
Dash Attack
Back Air
Hadouken (Neutral Special)
Isabelle
Lloid Mine (Down Special)
Ken
Dash Attack
Up Smash
Back Air
Hadouken (Neutral Special)
Kazuya
Down Air