Overall patches up some inconsistencies and shifts her tools to work better on heavies/fast fallers and worse on floaties/featherweights via kbg increases (tighter windows).
Bayonetta
Jab 1:
[/] BA frame pushed forward 1 (more time to release A)
Ftilt 1:
[*] Grab and downtilt inputs do not count as combo input
[-] Hitbox Activity: 7-10 -> 8-11
[+] Damage: 3 -> 4
[+] Angles: 66/75/80/56/75/80 -> 361
[-] BKB: 59/54/54/49/39/39 -> 38
overall less hitstun but new angle prevents hurtbox shifting and makes it stronger vs asdi (side effect of angle). still feels weighty but 1 less frame endlag makes it feel better to use
Dash Attack:
[-] BKB: 75/60 -> 50
[+] KBG: 80/60 -> 100/80
Neutral Air:
[+] KBG: 102 -> 103
[-] FAF: 29 -> 30
Forward Air 1:
[/] BKB: 62/60/68/56/71 -> 60/58/68/54/71
[=] Hitstun Modifier: 0/0/-2/2/-3 -> 0/1/-2/3/-3
Forward Air 2:
[/] BKB: 62/60/68/56 -> 60/58/68/54
[=] Hitstun Modifier: 0/0/-2/2 -> 0/1/-2/3
Forward Air 3:
[+] KBG: 70 -> 72
Up Air:
[/] Late-hit hip hitbox can no longer reverse hit (tipman)
[-] FAF: 28 -> 30
Down Air:
[+] Drift disable frame: 1 -> 7
Bullet Climax:
[-] Gravity: 0.3 -> 0.38
Heel Slide Kick:
[+] KBG: 66 -> 70 (stronger vs heavy/ffers, weaker on light/floaties)
Downwards Afterburner Kick:
[*] Input no longer accepts c-stick inputs or up air inputs (less sds via misinput)
[+] KBG: 35 -> 40
Forward Throw:
[-] Startup Frames: 14 -> 16
[-] FAF: 44 -> 46
Back Throw:
[+] BKB: 80 -> 70
[+] KBG: 60 -> 80
[-] FAF: 34 -> 36
Nerfs combo scenarios and improves high percent positioning use
Up Throw:
[-] Startup Frames: 9 -> 11
[+] Angle: 77 -> 82
[-] KBG: 83 -> 87
[-] FAF: 31 -> 32
Brings back combo potential but makes it more reactable (note that her throws have hitlag too)
Overall patches up some inconsistencies and shifts her tools to work better on heavies/fast fallers and worse on floaties/featherweights via kbg increases (tighter windows).
Bayonetta
Jab 1:
Ftilt 1:
Dash Attack:
Neutral Air:
Forward Air 1:
Forward Air 2:
Forward Air 3:
Up Air:
Down Air:
Bullet Climax:
Heel Slide Kick:
Downwards Afterburner Kick:
Forward Throw:
Back Throw:
Up Throw: