Open black-calculus opened 2 years ago
This will more than likely be a slightly monumental task to make sure things feel right after the gravity changes, as well as ensuring kits flow well together after these changes occur (hopefully it won't take too much work to get things settled in again for each character given how flexible our engine is)
Mess around with higher
air_accel_y
(gravity) andair_speed_y_stable
(max fallspeed) values for most characters to try and relieve some of the 'floatiness' present in the game rn