I've documented the wallride/bonk behavior glitches, but I also wanted to document my old suggestions:
1) Make wallride be the default behavior, and allow Ness/Lucas to bonk with a Shield input.
2) Let Ness/Lucas be FULLY actionable after a bonk (able to airdodge, jump, aerial, etc). Limit 1 extra PK thunder off of a bonk per airtime (to prevent infinite stalling offstage), unless they take a hit, which refreshes it.
I've documented the wallride/bonk behavior glitches, but I also wanted to document my old suggestions:
1) Make wallride be the default behavior, and allow Ness/Lucas to bonk with a Shield input. 2) Let Ness/Lucas be FULLY actionable after a bonk (able to airdodge, jump, aerial, etc). Limit 1 extra PK thunder off of a bonk per airtime (to prevent infinite stalling offstage), unless they take a hit, which refreshes it.