HDR-Development / HewDraw-Remix

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PK Thunder 2 proposals #445

Closed Scorpio3002 closed 2 years ago

Scorpio3002 commented 2 years ago

I've documented the wallride/bonk behavior glitches, but I also wanted to document my old suggestions:

1) Make wallride be the default behavior, and allow Ness/Lucas to bonk with a Shield input. 2) Let Ness/Lucas be FULLY actionable after a bonk (able to airdodge, jump, aerial, etc). Limit 1 extra PK thunder off of a bonk per airtime (to prevent infinite stalling offstage), unless they take a hit, which refreshes it.

quakcertsep commented 2 years ago

Reducing the set knockback of lower priority pkt2 hits between the move Screenshot_2022_0310_072935 as well