Moves the visual wounds system to the classes UaS_VisualWound and UaS_BloodDroplet (located in module/medical_droplets.zsc), both of which inherit from VisualThinker.
Additionally, the amount of blood droplets created from bleeding is now handled by Super.Bleedout() through overriding the HDBleedingWound method SpawnBlood(), and the droplets can now collide with the floor to create blood splats.
Moves the visual wounds system to the classes
UaS_VisualWound
andUaS_BloodDroplet
(located inmodule/medical_droplets.zsc
), both of which inherit fromVisualThinker
. Additionally, the amount of blood droplets created from bleeding is now handled bySuper.Bleedout()
through overriding theHDBleedingWound
methodSpawnBlood()
, and the droplets can now collide with the floor to create blood splats.