Closed HDictus closed 7 months ago
There seems to be a bug regarding the Collider:destroy
method. Whenever my code destroys any of the existing entities, it crashes on the next tick due to attempted use of destroyed body.
The draw order seems to be inconsistent. I presume it's because the I'll play around a little more and see what I can do._world._draw_order_changed
isn't set to true
when creating a new collider.
Nevermind, the draw order works fine. I seem to have overwritten the world draw function in my project and kinda forgot about it, lol.
All systems seem to work wonders, the only thing to change is to remove debug prints.
Thanks for taking the time implementing this feature, I really appreciate it!
I opened a PR at #20 that fixes both of the issues.
you can now set a draw order for colliders, all…owing some to be drawn over others