Open HHS81 opened 7 years ago
I wasn't lazy today: nearly finished the text for the Overhead Panel (some little text is still missing) and remodelled the front flightdeck part and the railing. Not sure yet, if I should add the OVH as part of the flightdeck mesh (allows ALS-shadowing, position and animation can't be changed that easily) or as submodel per xml (a bit easier to maintain, but no ALS-shadow)
Now I need to remodel the ceiling, and the back part of the flightdeck.
Amazing work!!!
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--- Original-Nachricht --- Von: HHS81 Betreff: Re: [HHS81/do328] Flightdeck (#37) Datum: 04.12.2016, 20:29 Uhr An: HHS81/do328
I wasn't lazy today: nearly finished the text for the Overhead Panel (some little text is still missing) and remodelled the front flightdeck part and the railing. Not sure yet, if I should add the OVH as part of the flightdeck mesh (allows ALS-shadowing, position and animation can't be changed that easily) or as submodel per xml (a bit easier to maintain, but no ALS-shadow)
[ovh-render] https://cloud.githubusercontent.com/assets/12649375/20868604/cef21c84-ba5f-11e6-94bb-6c9c5a154c4c.jpg
Now I need to remodel the ceiling, and the back part of the flightdeck.
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This looks great! I guess it should be possible to write a converter which can translate the animations from a submodel to the correspondig animations of the main mesh. Then we could start with the second option and switch easily to the first option. I will check that.
The most difficult part was to adjust the size of the overhead panel and remodel the ceiling. So I had to adjust the rails for the sunshield again. The next thing I have to do is to model the vents at the rear of the overhead fuse panel, model the overhead emergency door, and the spotlights at the ceiling. In RL their positions are adjustable, unfortunately we can have this feature only in Rembrandt.
Great! I Cannot wait to see it on the plane. I know 3d modelling is the hardest stuff. I would never achieve results like this. Fixed spotlights and lightmaps would be fine for me since I never use Rembrandt (this is a real framerate eater) but as you like. Regarding ALS shadows: I guess in the end we will need two flightdecks for prop and jet but let's focus on prop first.
No, I don't think we need two complete different flightdecks. Only the center panel and the engine/fuel panel on the Overhead differs.
no pictures today: modeled today the emergency overhead door with their latches(?), the spotlights, the document hatch on the side walls and the lever for - no idea. What's missing: the plates at the floor where the feet rests, the microphone, the vents at the rear of the overhead, pilot position indicator and of course the controls (Yoke, Pedals, Tiller). And maybe some small stuff like pencil holder, stick notes..... And then everyting has to be remapped again. :smile:
planned texture files:
Maybe one for the placards needed
We'll see what I'm able to manage, difficult
Great, this will be awesome! :+1:
The MCP-buttons will be the hardest part to re-map....
Added some details, some fixes to the walls, ceilings, uvmapped seats...
In the moment it looks like that the number of texture files will increase, in the moment it will look like that
Maybe I can combine Lower Cockpitwall with Ceiling + Windowframe + glareshield... Maybe I need 1 texturefile for the placards ??
Great, this looks really promising! As I wrote in the other thread, I began with the improvement of the overhead panel since I didn't expect that you are still interested in this project:
We should coordinate our work at this point.
The fuses and circuit breakerare still missing here on my panel. Your AO Map isn't suitable anymore, since the UV Map will slightly change and I prefer something better (Global Illumination)
One problem: I only found the complete list of circuit breaker discriptions for the jet version. For the prop version I only have parts of it.
Maiden Flight with a new uvmapped cockpit:
We have the option to integrate the CDU-model and the RMU-model into the center pedestal. As you can see the center pedestal has already the uvmap of the CDU as preparation. So the CDU texture can be easily included into the center pedestal texture. So we would only need to load the display; the pick animation of the buttons would go into flightdeck.xml. This allows to have ALS shadows on the CDU. The same is possible for the RMU.
But this only as option for ALS shadows.
The next steps are:
Animated the sunshades (you can slide and rotate it; unfortunately not so good collision detection); transparency issue will be fixed later! Animated the controls, tiller and pedals Added the Magnetic Compass Now creating the basic texture (without shading) with all the decals, text and details
Please do not work from Branch Issue37, since there are still major changings to textures maps, animation etc. expected!
Great! 👍 Friday I will be back from holidays and then I can continue my work on the overhead panel.
I wonder which is the best way to improve the instruments. Glass shaders didn't look that good, but the 707 way (semi transparent glass layer) is quite ok in my opinion:
Do you have a better solution?
Please no semi-transparent layer - alpha layer decraese framerates! ALS provides interior glass reflections, it looks quite good
Still working on, so many decals to draw, screws, rivets.... View from Jumpseat:
Wow, this is cool! I really like the sun visors :+1: If you don't mind please only use MainPanel.png in Flightdeck23.7.2.ac and not Mainpanel.png.
If you don't mind please only use MainPanel.png in Flightdeck23.7.2.ac and not Mainpanel.png.
Ah, my bad.
Progress today: Placards and some changes to UVMap:
need to finish the center pedestal and adding more details before adding realistic ambient shadows and lightsmaps etc....
@xcvb85 I found a very interesting page, which has 360° panos in HD of several different bigger and smaller aircraft, from passenger jet to turboprop: http://jetpano.net/ And, and that's the great news, Panos of A Do328 TP, witch cockpit and passenger cabin: http://www.jet-pano.net/mhs/cirj/tour.html
It was already very helpful, though you can't zoom in, and there are some parts I can't recognize. The problem is: To get most of the details in you can see in the Pano I still need to change the .ac file of the cockpit and having it in several blender layers. It is painful to merge back from Issue#73 branch to Issue#37 branch. As an example: This is a map light included in the sidewall, on both sides. I didn't know about it until I saw this pano. So to include this I need to change the sidewall and change the uvmap, then the texture.
I have to see how to solve this.
It's not a big problem. I only did minor changes on the cockpit model and I can easy reproduce them if you like. Just continue your work and don't care about branch Issue#73.
Rearrange flightdeck:
then add Overhead Panel Issue #1