Open HHS81 opened 7 years ago
To remove the bouncing of jet version after replay I replaced the jet fdm with the prop one (other engines of course).
I wasn't happy with the gear spring and damping coefficients. Now they are a bit stiffer and should show a more realistic behavior.
Please insert this and test:
<contact type="BOGEY" name="NOSE"> <!--structure by Michael Soitanen, coefficients by Heiko Schulz--> <location unit="IN"> <x> -343.49 </x> <y> 0.00 </y> <z> -11.74 </z> </location> <static_friction> 0.80 </static_friction> <dynamic_friction> 0.50 </dynamic_friction> <rolling_friction> 0.02 </rolling_friction> <strut_force> <function> <sum> <product> <value>-1</value> <table> <independentVar>gear/unit[0]/compression-ft</independentVar> <tableData> 0 0 0.65 600 1.3 45500 1.31 49000 </tableData> </table> </product> <ifthen> <ge> <property> gear/unit[0]/compression-velocity-fps </property> <value> 0.0 </value> </ge> <product> <value> -1100 </value> <property> gear/unit[0]/compression-velocity-fps </property> </product> <product> <value> -2600 </value> <property> gear/unit[0]/compression-velocity-fps </property> </product> </ifthen> </sum> </function> </strut_force> <max_steer unit="DEG"> 10 </max_steer> <brake_group> NONE </brake_group> <retractable>1</retractable> </contact> <contact type="BOGEY" name="LEFT_MAIN"> <!--structure by Michael Soitanen, coefficients by Heiko Schulz--> <location unit="IN"> <x> -54.044 </x> <y> -63.39 </y> <z> -9.11 </z> </location> <static_friction>0.8</static_friction> <dynamic_friction> 0.5 </dynamic_friction> <rolling_friction> 0.02 </rolling_friction> <strut_force> <function> <sum> <product> <value>-1</value> <table> <independentVar>gear/unit[1]/compression-ft</independentVar> <tableData> 0 0 0.042 555 1.30 50500 1.31 65000 </tableData> </table> </product> <ifthen> <ge> <property> gear/unit[1]/compression-velocity-fps </property> <value> 0.0 </value> </ge> <product> <value> -2500 </value> <property> gear/unit[1]/compression-velocity-fps </property> </product> <product> <value> -3900</value> <property> gear/unit[1]/compression-velocity-fps </property> </product> </ifthen> </sum> </function> </strut_force> <max_steer unit="DEG">0</max_steer> <brake_group>LEFT</brake_group> <retractable>1</retractable> </contact> <contact type="BOGEY" name="RIGHT_MAIN"> <!--structure by Michael Soitanen, coefficients by Heiko Schulz--> <location unit="IN"> <x> -54.044 </x> <y> 63.39 </y> <z> -9.11 </z> </location> <static_friction> 0.8 </static_friction> <dynamic_friction>0.5 </dynamic_friction> <rolling_friction> 0.02</rolling_friction> <strut_force> <function> <sum> <product> <value>-1</value> <table> <independentVar>gear/unit[2]/compression-ft</independentVar> <tableData> 0 0 0.042 555 1.30 50500 1.31 65000 </tableData> </table> </product> <ifthen> <ge> <property> gear/unit[2]/compression-velocity-fps </property> <value> 0.0 </value> </ge> <product> <value> -2500</value> <property> gear/unit[2]/compression-velocity-fps </property> </product> <product> <value> -3900 </value> <property> gear/unit[2]/compression-velocity-fps </property> </product> </ifthen> </sum> </function> </strut_force> <max_steer unit="DEG">0</max_steer> <brake_group>RIGHT</brake_group> <retractable>1</retractable> </contact>
Nice :+1: I added them to Issue67 branch.
I wasn't happy with the gear spring and damping coefficients. Now they are a bit stiffer and should show a more realistic behavior.
Please insert this and test: