HHSProgrammingClub / smash-my-buttons

Le all-purpose AI Fighting Game and possible eSport if everything goes better than expected lol
GNU General Public License v3.0
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Characters clipping through the stage, resulting in unfair deaths #75

Open maxFischer42 opened 5 years ago

maxFischer42 commented 5 years ago

image image Throughout my testing of my AI, i have come across this a lot, but was never able to get a screenshot, and my video recording software isn't working, but characters will clip through the stage, either for a brief few frames, or go all the way through and be killed by falling below the stage. In the first image, Birdboi looks like he just flew under the stage, but that is in fact after he had clipped through the stage. It could have to do with higher velocities and percents on the characters, but i'm not too sure. I'll try to get more images

lgtyqz commented 5 years ago

I've been experiencing this issue as well in my testing, though I usually try to ignore it. Thanks for posting the issue.

also lol buff and unbuff by @Nisnow also lol bAIonetta

lgtyqz commented 5 years ago

Michel should be fixing this up as I'm typing this out

le-birb commented 5 years ago

That's due to how collision detection was(is)n't interpolating between frames

le-birb commented 5 years ago

Mitigated somewhat at higher framerates, but still a problem

lgtyqz commented 5 years ago

I think Michael fixed it in the "updatev to update" commit