shift-scroll-mwheel would move the view up and down.
ctrl-scroll-mwheel would move the view left and right.
Object operations
There would be keychords for moving, scaling and rotating objects.
The keychords have 3 parts:
Operation: moving, rotating and scaling respectively map to g (grab), r and s.
When moving, a value of 1 corresponds to 1 grid space (10 units in a move trigger)
Modifiers:
The order of the modifiers doesn't matter.
No modifier defaults to "add to X" when moving, "adding rotation clockwise" when rotating and "multipling on both axis" when scaling.
Set:=
Sets the value. If no axis is specified, defaults to only setting the X position when moving (setting the position is kinda stupid ngl), and setting both axes when scaling
Add:+
Adds the value. Has the same defaults as Set.
Substract:-
Substracts the value (opposite of Add). Has the same defaults as Set.
Multiply:*
Multiplies the value. Has the same defaults as Set.
Constrain X:x
Only useful when moving or scaling. Constrains the operation on the X axis.
Constrain Y:y
Only useful when moving or scaling. Constrains the operation on the Y axis.
Value: a floating point number.
.{any number} would correspond to 0.{any number}.
Examples
Moving
gx0.5 → Move by half a grid space on the X axis
gy27 → Move by 27 grid spaces on the Y axis
Rotating
r=0 → Set the rotation to 0 (reset)
r-45 → Substract 45° from the rotation
r20 → Add 20° to the rotation (default modifier)
Scaling
s.25 → Set scale to 0.25 (default modifier)
s*5 → Multiply scale by 5
sy2 → Multiply Y scale by 2
s*x.5 → Multiply X scale by 0.5 (same as sx.5)
sy+1 → Add 1 to Y scale
What is its purpose?
I'm addicted to Blender keybindings. The muscle memory just won't leave. I know it's very specific and I'm likely going to be the only person in existence to use it if it's implemented lol 😅
Suggestion
Suggest a new feature to be added.
Feature Description
How should it work?
Mouse Bindings
Object operations
There would be keychords for moving, scaling and rotating objects. The keychords have 3 parts:
Examples
Moving
Rotating
Scaling
What is its purpose?
I'm addicted to Blender keybindings. The muscle memory just won't leave. I know it's very specific and I'm likely going to be the only person in existence to use it if it's implemented lol 😅